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1. Custom-made or customisable 3D printed implants and cutting guides versus non-3D printed standard implants and cutting guides for improving outcome in patients undergoing knee, maxillofacial, or cranial surgery

Custom-made or customisable 3D printed implants and cutting guides versus non-3D printed standard implants and cutting guides for improving outcome in patients undergoing knee, maxillofacial, or cranial surgery Dec2015 © EUnetHTA, 2015. Reproduction is authorised provided EUnetHTA is explicitly acknowledged 1 EUnetHTA Joint Action 3 WP4 Version 1.4, 17 th April 2019 This report is part of the project / joint action ‘724130 / EUnetHTA JA3’ which has received funding from the European Union’s (...) Health Programme (2014-2020) Rapid assessment of other technologies using the HTA Core Model ® for Rapid Relative Effectiveness Assessment Custom-made or customisable 3D printed implants and cutting guides versus non- 3D printed standard implants and cutting guides for improving outcome in patients undergoing knee, maxillofacial, or cranial surgery PROJECT ID: OTCA11 Custom-made 3D printed implants and cutting guides in knee, maxillofacial, or cranial surgery EUnetHTA Joint Action 3 WP4 2 DOCUMENT

2019 EUnetHTA

2. Data Visualization of Kidney and Prostate Tumors Using Routine Pre-Operative Imaging, 3D Printed, and 3D Virtual Reality Models

Data Visualization of Kidney and Prostate Tumors Using Routine Pre-Operative Imaging, 3D Printed, and 3D Virtual Reality Models Data Visualization of Kidney and Prostate Tumors Using Routine Pre-Operative Imaging, 3D Printed, and 3D Virtual Reality Models - Full Text View - ClinicalTrials.gov Hide glossary Glossary Study record managers: refer to the if submitting registration or results information. Search for terms x × Study Record Detail Saved Studies Save this study Warning You have reached (...) the maximum number of saved studies (100). Please remove one or more studies before adding more. Data Visualization of Kidney and Prostate Tumors Using Routine Pre-Operative Imaging, 3D Printed, and 3D Virtual Reality Models The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. of clinical studies and talk to your health care provider before participating. Read our

2018 Clinical Trials

3. Low-cost sensor-integrated 3D-printed personalized prosthetic hands for children with amniotic band syndrome: A case study in sensing pressure distribution on an anatomical human-machine interface (AHMI) using 3D-printed conformal electrode arrays. (PubMed)

Low-cost sensor-integrated 3D-printed personalized prosthetic hands for children with amniotic band syndrome: A case study in sensing pressure distribution on an anatomical human-machine interface (AHMI) using 3D-printed conformal electrode arrays. Interfacing anatomically conformal electronic components, such as sensors, with biology is central to the creation of next-generation wearable systems for health care and human augmentation applications. Thus, there is a need to establish computer (...) -aided design and manufacturing methods for producing personalized anatomically conformal systems, such as wearable devices and human-machine interfaces (HMIs). Here, we show that a three-dimensional (3D) scanning and 3D printing process enabled the design and fabrication of a sensor-integrated anatomical human-machine interface (AHMI) in the form of personalized prosthetic hands that contain anatomically conformal electrode arrays for children affected by amniotic band syndrome, a common birth

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2019 PLoS ONE

4. Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy. (PubMed)

Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy. Endoscopy has traditionally been taught with novices practicing on real patients under the supervision of experienced endoscopists. Recently, the growing awareness of the need for patient safety has brought simulation training to the forefront. Simulation training can provide trainees with the chance to practice their skills in a learner-centred, risk-free environment. It is important to ensure (...) that skills gained through simulation positively transfer to the clinical environment. This updated review was performed to evaluate the effectiveness of virtual reality (VR) simulation training in gastrointestinal endoscopy.To determine whether virtual reality simulation training can supplement and/or replace early conventional endoscopy training (apprenticeship model) in diagnostic oesophagogastroduodenoscopy, colonoscopy, and/or sigmoidoscopy for health professions trainees with limited or no prior

2018 Cochrane

5. Virtual reality for stroke rehabilitation. (PubMed)

Virtual reality for stroke rehabilitation. Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015.Primary objective: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on upper limb function (...) and activity.Secondary objectives: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on: gait and balance, global motor function, cognitive function, activity limitation, participation restriction, quality of life, and adverse events.We searched the Cochrane Stroke Group Trials Register (April 2017), CENTRAL, MEDLINE, Embase, and seven additional databases. We also searched trials registries and reference lists.Randomised and quasi-randomised trials of virtual

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2017 Cochrane

6. Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology. (PubMed)

Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology. This study investigated psychological responses to playing videogames using a virtual reality (VR) head-mounted display (HMD). We also investigated how cybersickness impacts the sense of presence one feels in the virtual environment, as well as how cybersickness affects enjoyment.Participants played randomly assigned VR games that varied in the level of sensory conflict

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2019 Games for health journal

7. Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial. (PubMed)

Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial. A stroke often results in gait impairments, activity limitations and restricted participation in daily life. Virtual reality (VR) has shown to be beneficial for improving gait ability after stroke. Previous studies regarding VR focused mainly on improvements in functional outcomes. As participation in daily (...) to the virtual reality gait training (VRT) group or the non-virtual reality gait training (non-VRT) group. Both training interventions consist of 12 30-min sessions in an outpatient rehabilitation clinic during 6 weeks. Assessments are performed at baseline, post intervention and 3 months post intervention. The primary outcome is participation measured with the Utrecht Scale for Evaluation of Rehabilitation-Participation (USER-P). Secondary outcomes are subjective physical functioning, functional mobility

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2019 Trials

8. Responsible use of high-risk medical devices: the example of 3D printed medical devices

Responsible use of high-risk medical devices: the example of 3D printed medical devices 2018 www.kce.fgov.be KCE REPORT 297 RESPONSIBLE USE OF HIGH-RISK MEDICAL DEVICES: THE EXAMPLE OF 3D PRINTED MEDICAL DEVICES 2018 www.kce.fgov.be KCE REPORT 297 HEALTH TECHNOLOGY ASSESSMENT RESPONSIBLE USE OF HIGH-RISK MEDICAL DEVICES: THE EXAMPLE OF 3D PRINTED MEDICAL DEVICES IRM VINCK, AN VIJVERMAN, ERIK VOLLEBREGT, NILS BROECKX, KARLIEN WOUTERS, MARIEL PIËT, NATALIJA BACIC, JOAN VLAYEN, NANCY THIRY (...) , MATTIAS NEYT COLOPHON Title: Responsible use of high-risk medical devices: the example of 3D printed medical devices Authors: Irm Vinck (KCE), An Vijverman (Dewallens & partners), Erik Vollebregt (Axon lawyers), Nils Broeckx (Dewallens & partners), Karlien Wouters (Dewallens & partners), Mariel Piët (Axon lawyers), Natalija Bacic (Court of Justice of the European Union), Joan Vlayen (KCE), Nancy Thiry (KCE), Mattias Neyt (KCE) Project coordinator: Nathalie Swartenbroeckx (KCE) Reviewers: Irina

2018 Belgian Health Care Knowledge Centre

9. Virtual Reality or Gaming Applications for Rehabilitation of Patients with Burns: Clinical Effectiveness and Guidelines

Virtual Reality or Gaming Applications for Rehabilitation of Patients with Burns: Clinical Effectiveness and Guidelines Virtual Reality or Gaming Applications for Rehabilitation of Patients with Burns: Clinical Effectiveness and Guidelines | CADTH.ca Find the information you need Virtual Reality or Gaming Applications for Rehabilitation of Patients with Burns: Clinical Effectiveness and Guidelines Virtual Reality or Gaming Applications for Rehabilitation of Patients with Burns: Clinical (...) Effectiveness and Guidelines Published on: July 28, 2017 Project Number: RA0921-000 Product Line: Research Type: Devices and Systems Report Type: Reference List Result type: Report Question What is the clinical effectiveness of virtual reality or gaming applications for upper extremity rehabilitation in patients with burns? What are the evidence-based guidelines regarding the use of virtual reality or gaming-based interventions for upper extremity rehabilitation in patients with burns? Key Message Two

2017 Canadian Agency for Drugs and Technologies in Health - Rapid Review

10. Virtual Reality for the Diagnosis of Autism: Clinical Effectiveness

Virtual Reality for the Diagnosis of Autism: Clinical Effectiveness Virtual Reality for the Diagnosis of Autism: Clinical Effectiveness | CADTH.ca Find the information you need Virtual Reality for the Diagnosis of Autism: Clinical Effectiveness Virtual Reality for the Diagnosis of Autism: Clinical Effectiveness Published on: August 23, 2017 Project Number: RB1129-000 Product Line: Research Type: Devices and Systems Report Type: Summary of Abstracts Result type: Report Question What (...) is the clinical effectiveness on the use of virtual reality to diagnose autism? What are the evidence-based guidelines regarding the use of virtual reality to diagnose autism? Key Message No relevant literature was identified regarding virtual reality for the diagnosis of autism. Tags asperger syndrome, autistic disorder, medical devices, Autism, Autistic, kanner syndrome, virtual reality, virtual environment, VR therapy, VRE, virtual therapy, augmented reality, Oculus, immersive technology Files Rapid

2017 Canadian Agency for Drugs and Technologies in Health - Rapid Review

11. Virtual Reality or Gaming Applications for Pain Management or Distraction: Clinical Effectiveness and Guidelines

Virtual Reality or Gaming Applications for Pain Management or Distraction: Clinical Effectiveness and Guidelines Virtual Reality or Gaming Applications for Pain Management or Distraction: Clinical Effectiveness and Guidelines | CADTH.ca Find the information you need Virtual Reality or Gaming Applications for Pain Management or Distraction: Clinical Effectiveness and Guidelines Virtual Reality or Gaming Applications for Pain Management or Distraction: Clinical Effectiveness and Guidelines (...) Published on: August 9, 2017 Project Number: RA0922-000 Product Line: Research Type: Devices and Systems Report Type: Reference List Result type: Report Question What is the clinical effectiveness of virtual reality or gaming applications for pain management or distraction in patients undergoing medical procedures? What are the evidence-based guidelines regarding the use of virtual reality or gaming-based interventions for pain management or distraction? Key Message Four systematic reviews, 16

2017 Canadian Agency for Drugs and Technologies in Health - Rapid Review

12. Virtual reality for rehabilitation in Parkinson's disease. (PubMed)

Virtual reality for rehabilitation in Parkinson's disease. Parkinson's disease (PD) is a neurodegenerative disorder that is best managed by a combination of medication and regular physiotherapy. In this context, virtual reality (VR) technology is proposed as a new rehabilitation tool with a possible added value over traditional physiotherapy approaches. It potentially optimises motor learning in a safe environment, and by replicating real-life scenarios could help improve functional activities

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2016 Cochrane

13. Randomised controlled trial: Preoperative virtual reality experience may improve patient satisfaction and reduce anxiety

Randomised controlled trial: Preoperative virtual reality experience may improve patient satisfaction and reduce anxiety Preoperative virtual reality experience may improve patient satisfaction and reduce anxiety | Evidence-Based Nursing We use cookies to improve our service and to tailor our content and advertising to you. You can manage your cookie settings via your browser at any time. To learn more about how we use cookies, please see our . Log in using your username and password (...) For personal accounts OR managers of institutional accounts Username * Password * your user name or password? Search for this keyword Search for this keyword Main menu Log in using your username and password For personal accounts OR managers of institutional accounts Username * Password * your user name or password? You are here Preoperative virtual reality experience may improve patient satisfaction and reduce anxiety Article Text Adult nursing Randomised controlled trial Preoperative virtual reality

2018 Evidence-Based Nursing

14. Virtual reality therapy reduces fear of heights

Virtual reality therapy reduces fear of heights Virtual reality therapy reduces fear of heights Discover Portal Discover Portal Virtual reality therapy reduces fear of heights Published on 2 October 2018 doi: Virtual reality therapy directed by a virtual therapist substantially reduced fear of heights compared to patients’ own usual care, which was mainly no treatment. One hundred participants had moderate fear of heights or worse. After roughly six sessions of virtual reality treatment (...) , participants’ fear of heights was lessened, and some said that it had improved how they coped with heights in their daily lives. These results show that this intervention is effective and suggests potential for virtual reality therapy for other similar disorders or phobias. There is a national programme to improve access to psychological therapy by adopting digital therapy programmes with proven effects. The virtual reality programme to treat fear of heights may fit criteria for further testing

2019 NIHR Dissemination Centre

15. Is Virtual Reality Ready for Prime Time in the Medical Space? A Randomized Control Trial of Pediatric Virtual Reality for Acute Procedural Pain Management. (PubMed)

Is Virtual Reality Ready for Prime Time in the Medical Space? A Randomized Control Trial of Pediatric Virtual Reality for Acute Procedural Pain Management. To conduct a randomized control trial to evaluate the feasibility and efficacy of virtual reality (VR) compared with standard of care (SOC) for reducing pain, anxiety, and improving satisfaction associated with blood draw in children ages 10-21 years.In total, 143 triads (patients, their caregiver, and the phlebotomist) were recruited

2018 Journal of pediatric psychology

16. Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback

Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback - Full Text View - ClinicalTrials.gov Hide glossary Glossary Study record managers: refer to the if submitting registration or results information. Search for terms x × Study Record Detail Saved Studies Save this study Warning You have reached the maximum (...) number of saved studies (100). Please remove one or more studies before adding more. Feasibility of Virtual Reality in Children With Neuromuscular Disease, Effectiveness of Virtual Reality and Biofeedback The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. of clinical studies and talk to your health care provider before participating. Read our for details

2018 Clinical Trials

17. Virtual Reality Analgesia in Labor: The VRAIL Pilot Study-A Preliminary Randomized Controlled Trial Suggesting Benefit of Immersive Virtual Reality Analgesia in Unmedicated Laboring Women. (PubMed)

Virtual Reality Analgesia in Labor: The VRAIL Pilot Study-A Preliminary Randomized Controlled Trial Suggesting Benefit of Immersive Virtual Reality Analgesia in Unmedicated Laboring Women. This pilot study investigated the use of virtual reality (VR) in laboring women. Twenty-seven women were observed for equivalent time during unmedicated contractions in the first stage of labor both with and without VR (order balanced and randomized). Numeric rating scale scores were collected after both

2018 Anesthesia and Analgesia

18. Dropping out of virtual reality exposure therapy for anxiety: comparison with in-vivo exposure therapy

Dropping out of virtual reality exposure therapy for anxiety: comparison with in-vivo exposure therapy Dropping out of virtual reality exposure therapy for anxiety Search National Elf Service Search National Elf Service » » » » Dropping out of virtual reality exposure therapy for anxiety: comparison with in-vivo exposure therapy Feb 13 2019 Posted by Virtual reality (VR) is pretty cool. I should know; I’ve had an Oculus Rift to play with for the past few days. In mental health (where, let’s (...) is. This blog looks at a meta-analysis by Benbow and Anderson (2018) that used previous research to compare virtual reality exposure therapy (VRET) with real life (otherwise known as ‘in vivo’) exposure therapy (ET) for anxiety disorders. The authors were particularly interested in seeing whether there was a difference in how many people dropped out (also called ‘attrition’ or ‘non-adherence’) and their reasons. Exposure therapy involves people facing their fears in a real world situation alongside

2019 The Mental Elf

19. Can a virtual reality surgical simulation training provide a self-driven and mentor-free skills learning? Investigation of the practical influence of the performance metrics from the virtual reality robotic surgery simulator on the skill learning and asso (PubMed)

Can a virtual reality surgical simulation training provide a self-driven and mentor-free skills learning? Investigation of the practical influence of the performance metrics from the virtual reality robotic surgery simulator on the skill learning and asso While it is often claimed that virtual reality (VR) training system can offer self-directed and mentor-free skill learning using the system's performance metrics (PM), no studies have yet provided evidence-based confirmation. This experimental

2017 Surgical endoscopy

20. A method for the detection and characterization of technology fronts: Analysis of the dynamics of technological change in 3D printing technology. (PubMed)

A method for the detection and characterization of technology fronts: Analysis of the dynamics of technological change in 3D printing technology. This paper presents a method for the identification of the "technology fronts"-core technological solutions-underlying a certain broad technology, and the characterization of their change dynamics. We propose an approach based on the Latent Dirichlet Allocation (LDA) model combined with patent data analysis and text mining techniques (...) for the identification and dynamic characterization of the main fronts where actual technological solutions are put into practice. 3D printing technology has been selected to put our method into practice for its market emergence and multidisciplinarity. The results show two highly relevant and specialized fronts strongly related with mechanical design that evolve gradually, in our opinion acting as enabling technologies. On the other side, we detected three fronts undergoing significant changes, namely layer

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2019 PLoS ONE

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